

And yes, it's obviously not quite the steamrolling we had just experienced at full settings on the 780 Ti, but nevertheless very impressive.

At a price-tag of £500, you'd certainly hope for results in this vein, and so we swap in AMD's circa entry £100 card - the R7 260X - to see how Platinum Games has stretched itself. This is a sticky area for the PS3 and 360 releases, neither of which can hold this rate for too long during battle, and where Microsoft's platform achieves an advantage of up to 10fps.īut perhaps this is predictable given that we're using a very high-end GPU. In terms of performance, Revengeance has no problem holding a perfectly steady 60fps on our PC setup. Shadow quality, texture filtering and anti-aliasing stand as the only real notable improvements.Īlternative comparison: Metal Gear Rising: Revengeance - Xbox 360 vs. "Technical improvements for the PC port are threadbare - increased resolution, better shadows and support for up to 8x MSAA." Compared to its PS3 appearance, overall asset quality is very comparable on PC. The lock here is strictly fixed, and we hope a solution will come from Platinum Games itself via a future patch. The other downside is that 1920x1080 is the resolution ceiling: 1440p monitor users will be left wanting by the options available, and likewise for those with displays supporting refresh rates above 60Hz. Sadly, these remain at what appears to be the same resolution as on PS3 - 720p scaled to whichever resolution you have set, causing cinematics to appear blurrier than the regular game at full 1080p. In other words, it qualifies for the same quality for pre-rendered cut scenes, avoiding any nasty macro-block compression. Weighing in at 24.6GB, the PC's overall table of contents falls in line with the PS3 release's disc size of 23.2GB. One of the larger issues proved to be video quality on the 360 version, many of which were compressed thanks to its reliance on smaller DVDs.

Platinum aimed for the gold standard in frame-rate and controller response, but fell well short of sustaining its target frame-rate. However, neither used anti-aliasing to convincing effect, and each suffered from low quality shadows, while performance issues stripped both from the 60fps roll of honour. Be sure to check out our extensive 60-strong comparison gallery for a closer look.Īs a quick reminder of how the PS3 and 360 versions fared in our original comparison, both versions were well presented and near identical in many ways. With drivers updated to Nvidia's latest 332.21 revision, and the game fully patched up, we pin this latest edition up against those on console to see how the game benefits from being maxed out. To give the PC version a proper workout, we kick into gear our Intel i7-3770K PC, equipped with 16GB of DDR3 RAM and a GTX 780 Ti. We get options for MSAA up to 8x, anisotropic filtering up to 16x, shadow quality leading up to high and, crucially, a resolution selector that reaches up to 1080p. The structure and flow of the main game remains perceptibly - sparing a few light tweaks here and there - as it always was on PS3 and 360, with nothing added to the story's length.Īny PC release opens the gates to some much-needed visual upgrades, and this is no exception. It's a generous start that essentially riffs on the game's existing content to squeeze a few more hours out of ardent time-attackers and completists. What you get are the Bladewolf and Jetstream DLCs as standard, plus a theatre option to watch cut-scenes, and perhaps most exciting of all, a new Boss rush mode.

However, the lack of previous PC releases from the company over the last generation makes this a daring first attempt at the practise - with a mixture of results that mostly point to the positive.Ī pocket of extras is added to make up for the lost time. It's been almost a year since the PS3 and 360 releases, and so expectations are high for the esteemed Platinum Games to deliver more than just a barebones port of its latest hack-and-slash success. After little more than the odd, teasing tweet from Hideo Kojima to show for its vital signs, Metal Gear Rising: Revengeance arrives as a competent, if not entirely awe-inspiring port to PC.
